Jan 01, 2007, 08:58 PM // 20:58 | #1 |
Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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A question about health stealing.
This thread is mostly to address monking versus health stealing; more specifically, blood magic. Why is it that there are absolutely no monk spells to counter it, or rather, why is it that health stealing completely ignores enchantments? Protective spirit, shield of absorption, and shielding hands all fail at lower the damage. To my knowledge, it is the only type of damage which evades it. What really ticks me off is that even Spirit Bond doesn't trigger upon taking damage, despite its description.
In my opinion, if nothing else, Spirit bond should trigger. It triggers for everything else that does ^ 60 damage, including skills which are neither attacks nor spells, like Shock, so why not life stealing spells and skills? Protection magic has a counter for everything except for this, except for maybe Zealous Benediction since the only possible way to counter it is to outheal it by pissing away energy. The monks that yearn for a Touch Ranger nerf should be pleased by the fact that they finally have a spell to ease the damage. Is it rational for life stealing like blood magic to be unstoppable? Is my suggestions good or bad? |
Jan 01, 2007, 09:02 PM // 21:02 | #2 |
Debbie Downer
Join Date: May 2006
Profession: N/Me
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Your suggestion is bad. With the exception of Spoil Victor, life-stealing and life-loss is not very powerful, and Warrior/Elementalist damage can top it.
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Jan 01, 2007, 09:02 PM // 21:02 | #3 |
Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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This post reeks of 55 monking as a long term goal.
But valid points as far as life stealing is concerned. |
Jan 01, 2007, 09:04 PM // 21:04 | #4 |
Krytan Explorer
Join Date: Apr 2005
Location: Canada
Guild: [FiRM[]
Profession: R/
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Scourge Sacrifice can hinder blood sacrificing but it can't stop it.
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Jan 01, 2007, 09:05 PM // 21:05 | #5 |
Forge Runner
Join Date: Jan 2006
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Zealous Benediction and obsoletion of boon prot made this a non-issue.
Touchers are just another build from the past, obsoleted and redundant. |
Jan 01, 2007, 09:07 PM // 21:07 | #6 | ||
Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Jan 01, 2007, 09:10 PM // 21:10 | #7 | ||
Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Technically boon prot too-see "pissing away energy". Last edited by Made In Ascalon; Jan 01, 2007 at 09:13 PM // 21:13.. |
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Jan 01, 2007, 09:17 PM // 21:17 | #8 | |
Forge Runner
Join Date: Jan 2006
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Touchers are a non-issue, and by now just about everyone know to kite if they get one, and others gank them. The one and only reason touchers did somewhat well, was because boon-prot, as the staple monk build, was unable to outheal their damage in typical random arena circumstances. With monking builds now this is irrelevant, since even prots can easily outheal without sacrificing energy. Even if the person isn't kiting. Even if you don't go ZB, you can always bring gift in any prot build. Last edited by Antheus; Jan 01, 2007 at 09:20 PM // 21:20.. |
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Jan 01, 2007, 09:17 PM // 21:17 | #9 | |
Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Lifestealing has very specific characteristics, like you mentioned. I think it adds another level of complexity to GuildWars, and welcome it. Personally, it doesn't feel overpowered to me, I haven't noticed anything with lifestealing that made me ponder if things went bad. As for touch ranger, there is now the paragon shout 'don't touch this', but that is of course not a very practical solution. A better solution is a very simple one: run. Also Diversion, snares work wonders on touch rangers. Hope this helped. |
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Jan 01, 2007, 09:21 PM // 21:21 | #10 | |
Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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However, I still think spirit bond should obey its description and activate |
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Jan 01, 2007, 09:27 PM // 21:27 | #11 | |
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Jan 01, 2007, 09:29 PM // 21:29 | #12 | |||
Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Jan 01, 2007, 09:32 PM // 21:32 | #13 | |
Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Everything makes sense now, thank you |
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Jan 01, 2007, 09:35 PM // 21:35 | #14 | |
Banned
Join Date: Apr 2005
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life stealing = get X health from a target and put that X health to your health bar. damage = remove X health from your target. isn't that hard to understand? |
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Jan 01, 2007, 09:39 PM // 21:39 | #15 | |
Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Jan 01, 2007, 09:47 PM // 21:47 | #16 | |
Banned
Join Date: Apr 2005
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"get" is unidirectional (towards you). "remove" is not. (you may leave it in one area, sideways, towards you, w/e). |
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Jan 01, 2007, 09:51 PM // 21:51 | #17 | |
Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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I understood when he mentioned life loss next to life steal. Which direction does life loss go? |
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Jan 01, 2007, 09:55 PM // 21:55 | #18 |
Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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Its called LIFE STEALING for a reason, it steals life.... how can you counter it?
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Jan 01, 2007, 09:56 PM // 21:56 | #19 |
Forge Runner
Join Date: Jan 2006
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Life stealing isn't damage. Asking why shield of absorption doesn't trigger on vamp gaze is like asking why it doesn't stop degen.
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Jan 01, 2007, 10:11 PM // 22:11 | #20 |
Ascalonian Squire
Join Date: Nov 2006
Location: Guild Wars
Profession: W/
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Your explanation was pretty poor TCjr, saying get and then put implies that you heal twice the stolen life.
So far I think Alleji put it best. |
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